• FM Gizmo

    Field Marketing Made Easier Than Ever
    Accelerate your business

    Features that put you ahead of your competitors
    Entirely Personalized

    Tailor-made solutions to optimise your growth
    Better Business Results

    Interactive Live Dashboards on any device
    Impress your customers

    Quick reporting for improved decision making

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FM Gizmo

 

Field Marketing Made Easier Than Ever

 

 

 

 

What is FM Gizmo?

FMGizmo is an easy-to-use cloud-based system with a user-friendly mobile app for the field team. It helps you in managing Field Marketing Activities efficiently.

All data captured by your field team is uploaded to the FMGizmo Cloud instantly. No hassles of paperwork, emails or messaging! FM Gizmo provides interactive dashboards and customised reports that make you shine in front of your Clients. Now, you and your Clients can not only monitor the activity in real-time but also take corrective actions swiftly, this ensures your activity is always aligned with the campaign objective.

Switch to FM Gizmo today and streamline your activity management process. Spend more time expanding your business rather than be consumed by the administrative tasks.

FM Gizmo Mobile App

 


User friendly

Our easy-to-use mobile app ensures your field teams can effortlessly adapt to FM Gizmo  

Zero Paperwork

With cloud technology, every significant detail recorded in the mobile app is uploaded to our reliable and secured cloud eliminating the need for paperwork.

Geotagged

Information collected on the FM Gizmo App is Timestamped and Geotagged

Collect, Analyze, Deliver

Collect your information in Real-time, Evaluate field operations and Deliver better results

Mobile Verification

FM Gizmo offers verification of Mobile numbers collected during the activity. This ensures the authenticity of data and limits the need for data auditing

Realtime

Data is collected and sent to the cloud in real-time. This ensures close monitoring of the activities undertaken.

The FM Gizmo Cloud

 


Interactive Dashboards

Wow your clients by giving them Interactive Dashboards as per their needs!

Customizable Reports

FM Gizmo offers completely customizable reporting to meet your exact needs.

Realtime Data

FM Gizmo delivers data in real-time allowing you to give timely feedback to your team and take corrective decisions instantly.

Workflow Integration

Integrate your routine processes directly into FM Gizmo. FM Gizmo is equipped with workflows like Recce thru Implementation, Accept-Reject-Redo and many more.

Reliable

With a well-managed service platform, FM Gizmo is much more reliable and consistent than any in-house IT infrastructure.

Scalable

You can easily increase or decrease your cloud capacity according to your requirement. You only pay for what you need.

Salient Features

 

Realtime Data

Easy to Use

Geotagged

 

Customizable

Reliable

Scalable

How does it work?

A Simple 5 step process

Choose your activity

Retail Seeding, Rural Market Activations, Branding, Merchandizing, BTL, Haat etc.

Create your team

Create logins for your field team and their managers. Optionally you can also assign the route plan for your field team.

Customize the app to match your requirements

Choose what data is required to be collected and you are ready to start your activity.

Choose your dashboards

Choose from our predefined dashboards templates or tell us what you need and we will create one for you.

Get set go

You are ready to start your activity and make your field activity management easier than ever.

EXPAND YOUR HORIZONS

Switch to Working Wisely

 

About Us

Solutions that Work

Whether you are a start-up or an MNC, we believe in providing tailor-made solutions that will give you a decisive edge over your competition

Experience Matters

With our extensive expertise in market research  and related mobility solutions, we offer you a platform that delivers

 

Cost Effective

FM Gizmo is a cost-effective solution that also brings down your activity management overheads considerably

 

Strong Support

Our dedicated support team ensures your field team can reach out to us if they ever face any difficulties on the field

 

 

So why wait, order FM Gizmo now and switch to working wisely!

Contact Us

About FM Gizmo

FM Gizmo is a one-stop field marketing solution.

FM Gizmo's customizability can help you fulfil all your field activity needs.

Order FM Gizmo now and Switch to working wisely.

Get In Touch

912, Opal Square, Wagle Estate, Thane(W) - 400604, Maharashtra

sales@fmgizmo.com

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Current File : /var/www/html/fmgizmo/misc/states.js
(function ($) {

/**
 * The base States namespace.
 *
 * Having the local states variable allows us to use the States namespace
 * without having to always declare "Drupal.states".
 */
var states = Drupal.states = {
  // An array of functions that should be postponed.
  postponed: []
};

/**
 * Attaches the states.
 */
Drupal.behaviors.states = {
  attach: function (context, settings) {
    var $context = $(context);
    for (var selector in settings.states) {
      for (var state in settings.states[selector]) {
        new states.Dependent({
          element: $context.find(selector),
          state: states.State.sanitize(state),
          constraints: settings.states[selector][state]
        });
      }
    }

    // Execute all postponed functions now.
    while (states.postponed.length) {
      (states.postponed.shift())();
    }
  }
};

/**
 * Object representing an element that depends on other elements.
 *
 * @param args
 *   Object with the following keys (all of which are required):
 *   - element: A jQuery object of the dependent element
 *   - state: A State object describing the state that is dependent
 *   - constraints: An object with dependency specifications. Lists all elements
 *     that this element depends on. It can be nested and can contain arbitrary
 *     AND and OR clauses.
 */
states.Dependent = function (args) {
  $.extend(this, { values: {}, oldValue: null }, args);

  this.dependees = this.getDependees();
  for (var selector in this.dependees) {
    this.initializeDependee(selector, this.dependees[selector]);
  }
};

/**
 * Comparison functions for comparing the value of an element with the
 * specification from the dependency settings. If the object type can't be
 * found in this list, the === operator is used by default.
 */
states.Dependent.comparisons = {
  'RegExp': function (reference, value) {
    return reference.test(value);
  },
  'Function': function (reference, value) {
    // The "reference" variable is a comparison function.
    return reference(value);
  },
  'Number': function (reference, value) {
    // If "reference" is a number and "value" is a string, then cast reference
    // as a string before applying the strict comparison in compare(). Otherwise
    // numeric keys in the form's #states array fail to match string values
    // returned from jQuery's val().
    return (typeof value === 'string') ? compare(reference.toString(), value) : compare(reference, value);
  }
};

states.Dependent.prototype = {
  /**
   * Initializes one of the elements this dependent depends on.
   *
   * @param selector
   *   The CSS selector describing the dependee.
   * @param dependeeStates
   *   The list of states that have to be monitored for tracking the
   *   dependee's compliance status.
   */
  initializeDependee: function (selector, dependeeStates) {
    var state;

    // Cache for the states of this dependee.
    this.values[selector] = {};

    for (var i in dependeeStates) {
      if (dependeeStates.hasOwnProperty(i)) {
        state = dependeeStates[i];
        // Make sure we're not initializing this selector/state combination twice.
        if ($.inArray(state, dependeeStates) === -1) {
          continue;
        }

        state = states.State.sanitize(state);

        // Initialize the value of this state.
        this.values[selector][state.name] = null;

        // Monitor state changes of the specified state for this dependee.
        $(selector).bind('state:' + state, $.proxy(function (e) {
          this.update(selector, state, e.value);
        }, this));

        // Make sure the event we just bound ourselves to is actually fired.
        new states.Trigger({ selector: selector, state: state });
      }
    }
  },

  /**
   * Compares a value with a reference value.
   *
   * @param reference
   *   The value used for reference.
   * @param selector
   *   CSS selector describing the dependee.
   * @param state
   *   A State object describing the dependee's updated state.
   *
   * @return
   *   true or false.
   */
  compare: function (reference, selector, state) {
    var value = this.values[selector][state.name];
    if (reference.constructor.name in states.Dependent.comparisons) {
      // Use a custom compare function for certain reference value types.
      return states.Dependent.comparisons[reference.constructor.name](reference, value);
    }
    else {
      // Do a plain comparison otherwise.
      return compare(reference, value);
    }
  },

  /**
   * Update the value of a dependee's state.
   *
   * @param selector
   *   CSS selector describing the dependee.
   * @param state
   *   A State object describing the dependee's updated state.
   * @param value
   *   The new value for the dependee's updated state.
   */
  update: function (selector, state, value) {
    // Only act when the 'new' value is actually new.
    if (value !== this.values[selector][state.name]) {
      this.values[selector][state.name] = value;
      this.reevaluate();
    }
  },

  /**
   * Triggers change events in case a state changed.
   */
  reevaluate: function () {
    // Check whether any constraint for this dependent state is satisifed.
    var value = this.verifyConstraints(this.constraints);

    // Only invoke a state change event when the value actually changed.
    if (value !== this.oldValue) {
      // Store the new value so that we can compare later whether the value
      // actually changed.
      this.oldValue = value;

      // Normalize the value to match the normalized state name.
      value = invert(value, this.state.invert);

      // By adding "trigger: true", we ensure that state changes don't go into
      // infinite loops.
      this.element.trigger({ type: 'state:' + this.state, value: value, trigger: true });
    }
  },

  /**
   * Evaluates child constraints to determine if a constraint is satisfied.
   *
   * @param constraints
   *   A constraint object or an array of constraints.
   * @param selector
   *   The selector for these constraints. If undefined, there isn't yet a
   *   selector that these constraints apply to. In that case, the keys of the
   *   object are interpreted as the selector if encountered.
   *
   * @return
   *   true or false, depending on whether these constraints are satisfied.
   */
  verifyConstraints: function(constraints, selector) {
    var result;
    if ($.isArray(constraints)) {
      // This constraint is an array (OR or XOR).
      var hasXor = $.inArray('xor', constraints) === -1;
      for (var i = 0, len = constraints.length; i < len; i++) {
        if (constraints[i] != 'xor') {
          var constraint = this.checkConstraints(constraints[i], selector, i);
          // Return if this is OR and we have a satisfied constraint or if this
          // is XOR and we have a second satisfied constraint.
          if (constraint && (hasXor || result)) {
            return hasXor;
          }
          result = result || constraint;
        }
      }
    }
    // Make sure we don't try to iterate over things other than objects. This
    // shouldn't normally occur, but in case the condition definition is bogus,
    // we don't want to end up with an infinite loop.
    else if ($.isPlainObject(constraints)) {
      // This constraint is an object (AND).
      for (var n in constraints) {
        if (constraints.hasOwnProperty(n)) {
          result = ternary(result, this.checkConstraints(constraints[n], selector, n));
          // False and anything else will evaluate to false, so return when any
          // false condition is found.
          if (result === false) { return false; }
        }
      }
    }
    return result;
  },

  /**
   * Checks whether the value matches the requirements for this constraint.
   *
   * @param value
   *   Either the value of a state or an array/object of constraints. In the
   *   latter case, resolving the constraint continues.
   * @param selector
   *   The selector for this constraint. If undefined, there isn't yet a
   *   selector that this constraint applies to. In that case, the state key is
   *   propagates to a selector and resolving continues.
   * @param state
   *   The state to check for this constraint. If undefined, resolving
   *   continues.
   *   If both selector and state aren't undefined and valid non-numeric
   *   strings, a lookup for the actual value of that selector's state is
   *   performed. This parameter is not a State object but a pristine state
   *   string.
   *
   * @return
   *   true or false, depending on whether this constraint is satisfied.
   */
  checkConstraints: function(value, selector, state) {
    // Normalize the last parameter. If it's non-numeric, we treat it either as
    // a selector (in case there isn't one yet) or as a trigger/state.
    if (typeof state !== 'string' || (/[0-9]/).test(state[0])) {
      state = null;
    }
    else if (typeof selector === 'undefined') {
      // Propagate the state to the selector when there isn't one yet.
      selector = state;
      state = null;
    }

    if (state !== null) {
      // constraints is the actual constraints of an element to check for.
      state = states.State.sanitize(state);
      return invert(this.compare(value, selector, state), state.invert);
    }
    else {
      // Resolve this constraint as an AND/OR operator.
      return this.verifyConstraints(value, selector);
    }
  },

  /**
   * Gathers information about all required triggers.
   */
  getDependees: function() {
    var cache = {};
    // Swivel the lookup function so that we can record all available selector-
    // state combinations for initialization.
    var _compare = this.compare;
    this.compare = function(reference, selector, state) {
      (cache[selector] || (cache[selector] = [])).push(state.name);
      // Return nothing (=== undefined) so that the constraint loops are not
      // broken.
    };

    // This call doesn't actually verify anything but uses the resolving
    // mechanism to go through the constraints array, trying to look up each
    // value. Since we swivelled the compare function, this comparison returns
    // undefined and lookup continues until the very end. Instead of lookup up
    // the value, we record that combination of selector and state so that we
    // can initialize all triggers.
    this.verifyConstraints(this.constraints);
    // Restore the original function.
    this.compare = _compare;

    return cache;
  }
};

states.Trigger = function (args) {
  $.extend(this, args);

  if (this.state in states.Trigger.states) {
    this.element = $(this.selector);

    // Only call the trigger initializer when it wasn't yet attached to this
    // element. Otherwise we'd end up with duplicate events.
    if (!this.element.data('trigger:' + this.state)) {
      this.initialize();
    }
  }
};

states.Trigger.prototype = {
  initialize: function () {
    var trigger = states.Trigger.states[this.state];

    if (typeof trigger == 'function') {
      // We have a custom trigger initialization function.
      trigger.call(window, this.element);
    }
    else {
      for (var event in trigger) {
        if (trigger.hasOwnProperty(event)) {
          this.defaultTrigger(event, trigger[event]);
        }
      }
    }

    // Mark this trigger as initialized for this element.
    this.element.data('trigger:' + this.state, true);
  },

  defaultTrigger: function (event, valueFn) {
    var oldValue = valueFn.call(this.element);

    // Attach the event callback.
    this.element.bind(event, $.proxy(function (e) {
      var value = valueFn.call(this.element, e);
      // Only trigger the event if the value has actually changed.
      if (oldValue !== value) {
        this.element.trigger({ type: 'state:' + this.state, value: value, oldValue: oldValue });
        oldValue = value;
      }
    }, this));

    states.postponed.push($.proxy(function () {
      // Trigger the event once for initialization purposes.
      this.element.trigger({ type: 'state:' + this.state, value: oldValue, oldValue: null });
    }, this));
  }
};

/**
 * This list of states contains functions that are used to monitor the state
 * of an element. Whenever an element depends on the state of another element,
 * one of these trigger functions is added to the dependee so that the
 * dependent element can be updated.
 */
states.Trigger.states = {
  // 'empty' describes the state to be monitored
  empty: {
    // 'keyup' is the (native DOM) event that we watch for.
    'keyup': function () {
      // The function associated to that trigger returns the new value for the
      // state.
      return this.val() == '';
    }
  },

  checked: {
    'change': function () {
      return this.is(':checked');
    }
  },

  // For radio buttons, only return the value if the radio button is selected.
  value: {
    'keyup': function () {
      // Radio buttons share the same :input[name="key"] selector.
      if (this.length > 1) {
        // Initial checked value of radios is undefined, so we return false.
        return this.filter(':checked').val() || false;
      }
      return this.val();
    },
    'change': function () {
      // Radio buttons share the same :input[name="key"] selector.
      if (this.length > 1) {
        // Initial checked value of radios is undefined, so we return false.
        return this.filter(':checked').val() || false;
      }
      return this.val();
    }
  },

  collapsed: {
    'collapsed': function(e) {
      return (typeof e !== 'undefined' && 'value' in e) ? e.value : this.is('.collapsed');
    }
  }
};


/**
 * A state object is used for describing the state and performing aliasing.
 */
states.State = function(state) {
  // We may need the original unresolved name later.
  this.pristine = this.name = state;

  // Normalize the state name.
  while (true) {
    // Iteratively remove exclamation marks and invert the value.
    while (this.name.charAt(0) == '!') {
      this.name = this.name.substring(1);
      this.invert = !this.invert;
    }

    // Replace the state with its normalized name.
    if (this.name in states.State.aliases) {
      this.name = states.State.aliases[this.name];
    }
    else {
      break;
    }
  }
};

/**
 * Creates a new State object by sanitizing the passed value.
 */
states.State.sanitize = function (state) {
  if (state instanceof states.State) {
    return state;
  }
  else {
    return new states.State(state);
  }
};

/**
 * This list of aliases is used to normalize states and associates negated names
 * with their respective inverse state.
 */
states.State.aliases = {
  'enabled': '!disabled',
  'invisible': '!visible',
  'invalid': '!valid',
  'untouched': '!touched',
  'optional': '!required',
  'filled': '!empty',
  'unchecked': '!checked',
  'irrelevant': '!relevant',
  'expanded': '!collapsed',
  'readwrite': '!readonly'
};

states.State.prototype = {
  invert: false,

  /**
   * Ensures that just using the state object returns the name.
   */
  toString: function() {
    return this.name;
  }
};

/**
 * Global state change handlers. These are bound to "document" to cover all
 * elements whose state changes. Events sent to elements within the page
 * bubble up to these handlers. We use this system so that themes and modules
 * can override these state change handlers for particular parts of a page.
 */
$(document).bind('state:disabled', function(e) {
  // Only act when this change was triggered by a dependency and not by the
  // element monitoring itself.
  if (e.trigger) {
    $(e.target)
      .attr('disabled', e.value)
        .closest('.form-item, .form-submit, .form-wrapper').toggleClass('form-disabled', e.value)
        .find('select, input, textarea').attr('disabled', e.value);

    // Note: WebKit nightlies don't reflect that change correctly.
    // See https://bugs.webkit.org/show_bug.cgi?id=23789
  }
});

$(document).bind('state:required', function(e) {
  if (e.trigger) {
    if (e.value) {
      var $label = $(e.target).closest('.form-item, .form-wrapper').find('label');
      // Avoids duplicate required markers on initialization.
      if (!$label.find('.form-required').length) {
        $label.append('<span class="form-required">*</span>');
      }
    }
    else {
      $(e.target).closest('.form-item, .form-wrapper').find('label .form-required').remove();
    }
  }
});

$(document).bind('state:visible', function(e) {
  if (e.trigger) {
      $(e.target).closest('.form-item, .form-submit, .form-wrapper').toggle(e.value);
  }
});

$(document).bind('state:checked', function(e) {
  if (e.trigger) {
    $(e.target).attr('checked', e.value);
  }
});

$(document).bind('state:collapsed', function(e) {
  if (e.trigger) {
    if ($(e.target).is('.collapsed') !== e.value) {
      $('> legend a', e.target).click();
    }
  }
});

/**
 * These are helper functions implementing addition "operators" and don't
 * implement any logic that is particular to states.
 */

// Bitwise AND with a third undefined state.
function ternary (a, b) {
  return typeof a === 'undefined' ? b : (typeof b === 'undefined' ? a : a && b);
}

// Inverts a (if it's not undefined) when invert is true.
function invert (a, invert) {
  return (invert && typeof a !== 'undefined') ? !a : a;
}

// Compares two values while ignoring undefined values.
function compare (a, b) {
  return (a === b) ? (typeof a === 'undefined' ? a : true) : (typeof a === 'undefined' || typeof b === 'undefined');
}

})(jQuery);

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AnonSec Team